Useful Equips and Cards for War of Emperium [WoE Survival Guide]

War of Emperium useful equips items and cards

If you’ve been joining the War of Emperium but you keep on dying or you feel like your equips are just not WoE-ready, this guide is here to help!

We list down essential gears and cards that are great for GvG as well as tips on how to survive.

Overview

Unlike leveling up or farming for Zeny, you want to focus on survivability during WoE. GvG wars are like massive PvPs—very chaotic and you’ll be taking lots of damage and AoE skills from all corners of the map.

Remember that players are Demi-Human race, so damage reduction from Demi-Human effects are essential. You’ll also want to get status effect resistance cards that prevent you from being Frozen, Silenced, etc.

Here’s a list of all useful and essential gears and cards that you can equip your character to maximize your survivability during guild wars.

Headgear – Top

Item Effect

Poo Poo Hat
Damage reduction of Demi-Human race +10%

Feather Beret
Def +10
M.Def +5
Damage reduction of Demi-Human race +10%

Midgard Helm
Def +35
Max HP +1000
Damage reduction of Demi-Human race +5%
For Refining +1, Damage reduction of Demi-Human race +1%, Slow Def +2%

Headgear – Face/Mouth

Item Effect

Midgard Goggles
Def +20
M.Def +20
Max HP +1000
Damage reduction of Demi-Human race +5%
For Refining +1, Damage reduction of Demi-Human race +1%, Petrified Resistance +2%

Midgard Military Mask
Def +35
Max HP +1000
Damage reduction of Demi-Human +5%
For Refining increases by 1, Silence Resistance +2%
When Refining reaches +5, HP +750; When Refining reaches +10, HP +1500; Refining +15, HP +3000

Goblin Leader Mask
Def -30
Damage reduction of Demi-Human race +30%

Spiked Scarf
Def +5
VIT +2
Dmg to demi-human race +5%
Dmg Reduc. of demi-human race +5%

Angry Snarl
CT Variable -10%
Damage reduction of Demi-Human race +5%
For Refining +1, damage reduction of Demi-Human race +1%, (upper limit of increases is 15%)

Headgear — Back

Item Effect

Midgard Bag
Def +35
Max HP +1000
For Refining +1, Dmg Reduc. +1%, Freeze Def +2%
[Midgard Bag] + [M.Def Fairy] Dmg Reduc. +5%, Magic Reduc. +5%

Devil Wing
All Attributes +1
Dmg +5%
M.Dmg +5%

Adventurer Bag
Def +15
On Refine +10, STR 90, Atk +20
On Refine +10, AGI 90, Equipment ASPD +5%
On Refine +10, VIT 90, Neutral Dmg Taken -10%
On Refine +10, INT 90, M.Atk +20
On Refine +10, DEX 90, Ranged Damage +5%
On Refine +10, LUK 90, Crit.Dmg +5%

Headgear — Tail

Item Effect

Nine Tails
Flee +5%
Fire Dmg received -10%
M. Def Fairy M.Def +40
Max HP +1000
For Refining +1, Magic Reduc. +1%, Stunning Resistance +2%
[Midgard Bag] + [M.Def Fairy] Dmg Reduc. +5%, Magic Reduc. +5%
Any Gacha tails

Headgear Cards

Item Effect

Marduk Card
Avoid silence effect

Deviruchi Card
STR +3, Avoid darkness effect

Nightmare Card
Avoid sleeping effect, AGI +1

Giearth Card
Avoid sleeping effect

 

Armor

Item Effect

Meteorite Armor
Stunning, Freeze Def +50%

Deathcat Armor
Luk +5
When equipped by Wizards, Archers, Acolytes, Silence Def +50%
When equipped by Swordsmen, Merchants, Thieves, Stunning Def +50%

Saint’s Cape
VIT +5
Def +50
Max HP +800
Every 200 points of Max HP will bring 1 point of Atk for the wearer
[Studded Knuckles] + [Saint’s Cape IV]: Max HP +5%
[Slash V] +[Saint’s Cape IV]: Equipment ASPD +5%, Atk +5%

Staunch Armor
Str +2
Dex +1
Avoid fear effect

Goibne’s Armor
VIT +5
Max HP +10%
Equip Bonus Increases max HP by Base level x20
Increases max SP by Base level x5
Increases Atk by 10%
10% M.Atk
M.Def +10

Armor Cards

Item Effect

Thara Frog Card
DMG reduction of demi-human race +30%

Argiope Card
Turn the Armor’s element into poison, DEF +20
(Related: Guide to Elements)
Pasana Card Turn the armor’s element into Fire

 

Offhand

Item Effect

Evil Bracer
Flee +5
Max HP +600
Max SP +150
When casting a single target skill, the next physical attack skill has a chance to deal 100% extra damage

Royal Silver Shield
Max HP +800
Def +40

Static Shield
Wind, Earth, Water, Fire Dmg Taken -25%
Equip Bonus M.Def + 3
When receiving physical damage, has a chance to reflect physical damage for 5 seconds.
For each higher Refining of the shield, the reflection rate increases by 3%

Orlean’s Server
M.Def + 3
When receiving physical damage, has a chance to reflect physical damage for 5 seconds.
For each higher Refining of the shield, the reflection rate increases by 3%

Offhand Cards

Item Effect

Marc Card
Water DMG taken -15%, Avoid freezing effect

High Orc Card
When suffering attack from enemy, 10% DMG will be reflected

 

Garment


Obsidian CapeM.Def +40
When being attacked by auto attacks or skills, has a 50% chance to gain a 50% Magic Reduc., but Def will be reduced by 50%, lasting for 10 seconds

Item Effect

Staunch Mana Manteau
Neutral Dmg Taken -15%
Max HP +100
[Staunch Mana Manteau] + [High Fashion Sandals IV]: Magic Reduc. +5%

Staunch Cape
Neutral Dmg Taken -10%

Goibne’s Spaulders
VIT +2
Reduction of Ranged Dmg +10%
Equip Bonus LUK + 2
Complete Avoidance +8

Deathcat Cape
When equipped by wizards, Archers, Acolytes, Flee +35
When Refining +10, Flee +10
When equipped by swordsmen/merchants/thieves, Reflection of Melee Dam +5%
When Refining +10, Damage reflection +15%

Pauldron
Def +80
SP cost of [Endure] -40%
Equip Bonus Cannot be damaged
M.Def +10

Garment Cards

Item Effect

Raydric Card
Neutral DMG taken -10%

Whisper Card
Ghost Dmg Taken +50%
Flee +20

 

Shoes

Item Effect

Staunch Shoes
Move Spd +2%
Max HP + (Base Lv×10)

Rune Boots
Move Spd +10%
Healing Received +30%
Atk +3%
M.Atk +3%

High Fashion Sandals
Move Spd +10%
M.Def +10
Magic Reduc. +8%
Max HP +200
[Staunch Mana Manteau] + [High Fashion Sandals IV]: Magic Reduc. +5%

Sprint Shoes
Move Spd +10%
Can use [Charge] Lv.1

Shoes Cards

Item Effect

Ferus Card
VIT +2
Max HP +10%
Verit Card Max HP +8%
Max SP +8%

 

Accessory

Item Effect

STR Necklace
VIT +5
Max HP +3%

Matyr’s Leash
For Speed Up skill, great for breakers
Any decent accessory for your class and build

Accessory Cards

Item Effect

Horong Card
Can use skill – (Sight) Lv.1

Joker Card
Can use skill – [Stone Curse] Lv.5

 

Final Tips

  • Survivability is most important during guild wars. Obviously you’ll want a good balance between damage and tankiness, but your high damage output and crowd control (CC) and elemental magic skills will all be useless if you are always frozen, silenced, or dead waiting for a resu.
  • Focus on Demi-Human and magical damage reduction gears and get decent status effect resistance items and cards.
  • Bring lots of Panacea, foods from the Black Cat Cafe, and learn the Adventurer skill “Stay Calm” which lets you re-equip or repair your gears right away.
  • If you’re a glass cannon paper class like Wizards, just stay behind the clash and let your tanker LKs and Paladins do their job.
  • You’ll also want to bring a couple extra items that you can switch depending on the current situation.
  • Familiarize their effects and choose equips that fit with your role, job class, build and play style. Gears that increase your mobility for example are great for breaker roles.
  • Finally, don’t forget to upgrade, enhance, refine and enchant your equips!

 

Conclusion

War of Emperium is one of the most challenging events in Ragnarok M: Eternal Love. There are lots of great rewards when joining the GvG battle and most players consider it to be their end-game goal in the game where your skills and gears are put to the test.

Got any suggestions or questions? Comment them down below and let’s help each other make War of Emperium more enjoyable and challenging for all players!

2 thoughts on “Useful Equips and Cards for War of Emperium [WoE Survival Guide]

  1. i dnt know Static and Orleans can reflect physical damage.

    i also dont know DCC can reflect melee damage only (i know in SEA it can reflect any physical attack)

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